package gameFrame;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JPanel;

public class GameFrame extends Canvas
{
	private static GameFrame gf = new GameFrame();

	public static GameFrame getGameFrame()
	{
		return gf;
	}
	
	public GameFrame()
	{
		this.setBounds(0,0,1440,900);
		this.setVisible(false);
	}
	
	public void paint(Graphics g)
	{
//		super.paint(g);
//		g.setColor(new Color(0,20,51,23));
//		g.fillRect(0, 0, 500, 500);
//		this.createBufferStrategy(2);
	}
	
}
